"Freddy "Tavarish" Hernandez" (apidaonline)
12/09/2014 at 15:29 • Filed to: Racing Simulation, RC Cars | 22 | 100 |
The physics of modern racing games have come a hell of a long way since Cruis'n USA , but they're still missing the raw sense of urgency and unpredictability that can only occur in real life. That's why the forward thinking bunch known as !!!error: Indecipherable SUB-paragraph formatting!!! have taken some RC cars and GoPros, and created the most unique racing simulation experience available today.
Based in Brussels, Belgium, this small company has created a packaged arcade system that can work is as small as 150 square meters and can accommodate nearly an infinite number of simultaneous racers. With the insane sensation of speed provided by GoPros mounted on professional electric RC cars, it's likely the most unique and thrilling experience you can have behind the wheel without actually being in danger of bodily harm.
I'd love to have a larger course, maybe a turn-by turn recreation of the Nurburgring? One can only dream.
!!! UNKNOWN CONTENT TYPE !!!
!!!error: Indecipherable SUB-paragraph formatting!!! is the founder of !!!error: Indecipherable SUB-paragraph formatting!!! and writes about !!!error: Indecipherable SUB-paragraph formatting!!! on the internet. He owns the world's cheapest !!!error: Indecipherable SUB-paragraph formatting!!! , a !!!error: Indecipherable SUB-paragraph formatting!!! , and he's the only Jalopnik author that has never driven a Miata. He also has a real name that he didn't feel was journalist-y enough so he used a pen name and this was the best he could do.
!!! UNKNOWN CONTENT TYPE !!!
It's a "Porch-uh"
> Freddy "Tavarish" Hernandez
12/09/2014 at 15:43 | 29 |
Meh. Computer graphics are so good these days that this is just a gimmick. High-end simulator rigs give you great feedback, while this just means you're breaking an RC car when you crash.
ACESandEIGHTS
> It's a "Porch-uh"
12/09/2014 at 15:48 | 2 |
Interesting summation. I do like that it takes the limited range of R/C racing to a greater level, but yeah, considering we've had driving simulators since the Seventies, and really great ones today, I'd say leave R/C to slot car operators and weekend Grasshopper enthusiasts.
It's a "Porch-uh"
> ACESandEIGHTS
12/09/2014 at 17:22 | 9 |
Yeah, as for "Most Realistic," this is not even close.
tromoly
> Freddy "Tavarish" Hernandez
12/09/2014 at 17:49 | 31 |
Nope. Vehicle dynamics doesn't scale down linearly, you're basically playing an "arcade" sim in real life.
EleventhFromHeaven
> It's a "Porch-uh"
12/10/2014 at 00:31 | 13 |
But real world physics are always better than simulated physics.
HEADLAU5
> Freddy "Tavarish" Hernandez
12/10/2014 at 07:15 | 0 |
!!! UNKNOWN CONTENT TYPE !!!
Not even close but it is the neatest and I want one.
avens
> Freddy "Tavarish" Hernandez
12/10/2014 at 09:30 | 0 |
Everything is a toy when compared to the actual simulators used by F1 teams; Red Bull's in particular.
It's a "Porch-uh"
> EleventhFromHeaven
12/10/2014 at 11:08 | 28 |
True, but not by much. Also, the physics of an RC car are completely different than a full-size one.
The main thing missing in this setup is feedback. The G forces, steering wheel feedback, engine vibrations. The serious sim rigs give you a lot (but not all) of that.
Rand0nS
> EleventhFromHeaven
12/10/2014 at 20:51 | 0 |
Not RC physics. Those cars handle nothing like real cars.
micky
> Freddy "Tavarish" Hernandez
12/10/2014 at 21:00 | 0 |
People should watch this
At the end there's the pros take on simulator to real driving.
nmalinoski
> Freddy "Tavarish" Hernandez
12/10/2014 at 21:03 | 4 |
!!! UNKNOWN CONTENT TYPE !!!
No, because it is not a simulator.
Audistein
> Freddy "Tavarish" Hernandez
12/10/2014 at 21:03 | 0 |
I would rather just be go karting...
Derrick Smith
> tromoly
12/10/2014 at 21:04 | 5 |
yeah, to achieve a normal car's hp/weight ratio, 1/10 short course trucks would weigh 375-400 pounds, go 9 mph, 0-6 mph would be in 6.5 secs and would generally kind of suck.
yuriinfo
> Freddy "Tavarish" Hernandez
12/10/2014 at 21:05 | 0 |
Oh damn, can you guys stop whining about this is not realistic and think about how much fun that must be? Also, real people competing, laughing and hanging out.
Stuttgart Shuffle
> It's a "Porch-uh"
12/10/2014 at 21:07 | 1 |
But not by much? If you for a second think modern computers have the power to replicate real world physics to that high a degree then you clearly don't know physics or computers.
AzN_devil
> Freddy "Tavarish" Hernandez
12/10/2014 at 21:14 | 0 |
Nah.. this is way off. Field of vision is way off, missing tri-monitors to see into apexes, no force feedback on the wheel to tell tire traction... the list goes on.
wafflesarethebest
> tromoly
12/10/2014 at 21:15 | 3 |
Actually, most aspects of vehicle dynamics do scale down linearly. It'd be a pretty easy system design problem to match the freq response of the RC car to a full size one. The bigger issue is that you'd have to neuter the R/C car to do so.
Nauraushaun
> It's a "Porch-uh"
12/10/2014 at 21:17 | 0 |
I agree. The physics for this might be completely "real", but that doesn't make them the same as a race car. They won't be.
1111111111111111111111
> Freddy "Tavarish" Hernandez
12/10/2014 at 21:20 | 0 |
I'd hold out for a complete frex setup.
ILovePickeldEggs
> Stuttgart Shuffle
12/10/2014 at 21:23 | 0 |
But the feedback!!!!!!!!!!!!!!!!
stillthrottledown
> Freddy "Tavarish" Hernandez
12/10/2014 at 21:26 | 0 |
Driving an RC car with a camera is not even close to the most realistic driving simulator. Short answer: No.
wzzkll
> Derrick Smith
12/10/2014 at 21:26 | 0 |
The weight wouldn't scale linearly, because it's 10x smaller in all 3 dimensions so it should be 1000x lighter than the real thing.
EleventhFromHeaven
> It's a "Porch-uh"
12/10/2014 at 21:27 | 0 |
True, but with some adjustments (weight, steering, response weight distribution) we can get pretty close.
rennsportv12
> Freddy "Tavarish" Hernandez
12/10/2014 at 21:28 | 0 |
I would say no, because this is not a simulator. It is merely driving a RC car with a camera on it.
readyset
> Freddy "Tavarish" Hernandez
12/10/2014 at 21:33 | 0 |
They could have used slightly larger widescreen monitors.
ajkl
> nmalinoski
12/10/2014 at 21:36 | 11 |
When the headline is a question the answer is no.
Usually.
smokeycretin9
> Freddy "Tavarish" Hernandez
12/10/2014 at 21:38 | 0 |
Man...I wish it was Carmageddon 2
jcpwn3r
> Stuttgart Shuffle
12/10/2014 at 21:40 | 0 |
........but they do or otherwise automakers and race teams wouldn't use simulations to test new designs.
pfftballer
> Freddy "Tavarish" Hernandez
12/10/2014 at 21:41 | 6 |
I wonder how much lag there is in between the car on the track and the one you see on your monitor. My GoPro lags when viewed in 1st person on my phone. That could make driving a bit tricky.
jcpwn3r
> EleventhFromHeaven
12/10/2014 at 21:42 | 0 |
I guess, but the physics don't scale linearly, so I suppose this may be superior to an RC car simulator
Stuttgart Shuffle
> jcpwn3r
12/10/2014 at 21:45 | 0 |
Yeah thats true then they never do real real world testing and just let it loose on the track right? Oh, wait, NO. Computers are used for sketching.
E Shotropa
> Freddy "Tavarish" Hernandez
12/10/2014 at 22:14 | 0 |
"I'd love to have a larger course, maybe a turn-by turn recreation of the Nurburgring? One can only dream."
which is why it will never be mainstream. people who want realistic driving/racing simulators want to experience real courses.
Turbineguy: Nom de Zoom
> ajkl
12/10/2014 at 22:15 | 3 |
A question to which the answer is not Miata?
Did this change while I was off-planet?
IDer2
> Freddy "Tavarish" Hernandez
12/10/2014 at 22:18 | 0 |
To me this is less about the "driver" but more about the spectators. In video games, it's all about the player and anyone who's not playing is left out. This allows the entertainment to extend to people watching the race (perhaps those waiting in line for their turn?). I've been hoping for something like this for a loooooong time, perhaps not limited to a particular venue, but basically something similar to the iphone drone on a RC car.
TheStigsGermanCousin
> Freddy "Tavarish" Hernandez
12/10/2014 at 22:30 | 0 |
This is awesome.
EleventhFromHeaven
> EleventhFromHeaven
12/10/2014 at 22:45 | 0 |
Computers will be better at this but for the joy of driving, this is prolly best.
briannutter1
> Freddy "Tavarish" Hernandez
12/10/2014 at 22:48 | 1 |
I don't always simulate my racing....but when I do...I run on foam tires.
CBus660R
> Derrick Smith
12/10/2014 at 22:54 | 0 |
If you scaled the weight and HP correctly, I think the acceleration and top speed specs should be similar to real life, but I agree with what you're saying as a whole.
Lyle Petersminkle
> avens
12/10/2014 at 23:07 | 0 |
Because clearly you've tried their simulator and compared it to others.
Blakkar
> It's a "Porch-uh"
12/10/2014 at 23:17 | 0 |
Not entirely true. The larger the RC the more real the physics. 1/5 Scale is Very popular in Europe for just that reason. 1/7 Scale seems to be the sweet spot of realism and cost, but there are not many models available for that scale.
Blakkar
> Derrick Smith
12/10/2014 at 23:34 | 0 |
If you are talking scale you need to consider height, width, and depth. A 1/10 scale is 1/100 the size of a full scale car. Therefore the model has to weight at least 1/1000 that of a 1/1. Take Dodge Viper, about 3300lbs. A 1/10 of that car needs to weight at least 3.3 lbs.
Most competition RC cars weight at least 3.3lbs, gas/nitro or electric, because competition sanctioning bodies require it all ready. Most scale RC, regardless of scale weigh at least as much as the 1/1 they represent.
The kicker is the car will have a much higher aero effect because being smaller the effective down force is higher. Example the smaller things are in water the more like syrup the water becomes. So with air the smaller the car the denser the air. Also the lower its specific weight, the force of Gravity on its mass. So more downforce, with lower drag because the air does not have to travel as far, and lower specific weight.
Now power, the average 1/10 RC today will make between .75hp and >3hp. Calculating F=MA, and RC making 2.5hp does in fact have a scale output of over 2500hp, almost a direct scale. Took me forever to figure this out for a high school science project. The actual number is absurd. Anyway, it is not difficult for a 1/10 pan car to reach over 70 actual mph in competition, from a standing start often in under 4secs.
Nah, this is awesome, being able to do it fro the Car's POV is outstanding. Better than real.
grahamrh808
> Freddy "Tavarish" Hernandez
12/10/2014 at 23:38 | 0 |
First let me say this is super cool, I raced R/C heavily in my teens and always wanted this sort of setup.
But as far as most realistic? I'd say it's probably like driving a real car than a good simulator would be, only because R/C car handling, setup, and driving performance in general is radically different than a real car.
Blakkar
> Freddy "Tavarish" Hernandez
12/10/2014 at 23:43 | 1 |
You can try Nurburgring. But the RC will habitually cover a 1.3 mile scale track in under 3 minutes. It also would cost more than it is actually worth, unless you can have a regular stream of paying clients for the track. Such a track would easily cost $1M+ to build and that does not cover the land taxes and utilities. It's going to need lighting and communications relays.
Besides a really good Go cart track will be more than enough, for On road. An mild to moderate BMX track will work fine for Off road, although most purpose made Off-road tracks are better for "POV RC-racing".
Just don't try this with a 1/12 scale pan car, full race prep. Those little things are INSANE. A 1/7 of 1/5 scale will be better and more manageable. The weight of the Camera also will not upset the car nearly as much.
Cheapo
> Freddy "Tavarish" Hernandez
12/10/2014 at 23:59 | 0 |
Regardless of the realism, this thing still looks fun as heck!
TheGodDamnPope
> Freddy "Tavarish" Hernandez
12/11/2014 at 00:06 | 4 |
No.
What I AM excited about is the Oculus Rift and how awesome it will be to play racing sims with it!
jcpwn3r
> Stuttgart Shuffle
12/11/2014 at 00:09 | 5 |
real world testing is used for validation & tuning because while simulation tools are pretty good, they're not perfect, but simulation gets you 90% of the way there
signed, an automotive engineer.
Agromahdi123
> Freddy "Tavarish" Hernandez
12/11/2014 at 00:29 | 0 |
YO DAWG! THERE WUZ PHYZIX IN CRUISIN? im smashing the gas pedal twice, hard, next time im about to hit a moose, ill do a back flip and get a boost right??? Right??!
randomadjuster
> Freddy "Tavarish" Hernandez
12/11/2014 at 00:47 | 0 |
Mid-80's my dad was stationed in West Germany and I was in the boy scouts. The scoutmaster was the company commander for the AH-64 Apache training simulator center on the kaserne. For some reason, he set up up a weekend 'campout' in the sim center. We slept in the gym overnight, got to play on the giant trampoline (no idea why it was there, but they had this enormous olympic grade trampoline), and even got to 'fly' the sims.
Said sims were giant oddly-shaped boxes mounted on three story hydraulics with a full cockpit inside. The controls were perfectly accurate and made with the exact same material. They apparently spilled av-gas or something on the floors, because it had the same smell of petroleum products, hot metal, and ball sweat as every other helo I've been in.
The hydraulics were matched perfectly to the inputs from the controls, and the whole thing was linked to a tiny camera on a pintle mount that 'flew' over a 1/650 scale model of the european countryside populated with teeny little tanks, buildings, etc. The board was this gigantic thing set on its' side and was probably 50' tall.
Coolest sim ever. It was even more amazing because the scoutmaster was a complete douchebag. The coolness of that event almost made up for it. Almost.
Overall, it's somewhat feasible to do this sort of thing as a racing game, but the technological limitations mean it is certainly not a proper sim.
bacondreamer
> It's a "Porch-uh"
12/11/2014 at 00:48 | 0 |
Then again, in this you also kind of worry about wrecking a $500-$600 RC into a real wall versus a virtual $1 million car into a virtual wall......the sensation is different.
Synapticgap
> It's a "Porch-uh"
12/11/2014 at 00:51 | 0 |
Now I understand that less technologically advanced or gadget-filled vehicles with their less than perfect characteristics can be adequate and fun, such as a biplane for stunts or a proper stunt plane without all that fancy fly-by-wire stuff, but those can hardly measure up to a 747 pilot.
What I'm saying is that this isn't even close to being representative of what goes on in a simulator that simulates anything designed for performance such as in sim racing games. Driving a radio-controlled Radio Shack car with a fpv cam attached is NOT the same as driving a Ferrari FXX in a simulator.
Very much not the same physics in a RC car compared to a full size one. For one, the weight of the engine alone requires a heavy sturdy frame for the suspension to attach to, in a model racer you could attach the wheels to the body shell and it would be fine. That, of course, makes HUGE differences in balance and mass inertia. Also, imagine the difference in scale coming in at grip level, when a grain of salt off a pretzel stick can provide a bump the size of a small dog compared to real life scale. In the big car, a small rock the size of a peach pit makes some difference while cornering if you drive over it at speed, but some is absorbed by the tire conforming to it and the mass momentum of the vehicle. In a model size car a bump like that is a jump ramp that upsets the balance of the car.
And while I was writing this it occurred to me: do R/C cars have brakes? None of the ones I ever played with did.
HugePanic
> pfftballer
12/11/2014 at 00:58 | 1 |
I am pretty sure they use the video-out from the gopro and use an external transmitter/receiver to send that data. If you use an analog system, you might have about zero lag. then it depends on the gopro and screen itself to be fast. But i don`t see a problem here. Lot's of people do FPV with RC planes, and it seems not to be a problem.
Brogaard
> TheGodDamnPope
12/11/2014 at 01:03 | 0 |
Yesss as am I. Looking forward to Assetto Corsa support.
Frizal
> It's a "Porch-uh"
12/11/2014 at 01:09 | 0 |
This one went right past you. Not over your head, just past the side of it. This is so fantastic, I am already talking to a backer to bring it stateside.
CrymeLord
> Freddy "Tavarish" Hernandez
12/11/2014 at 01:10 | 0 |
"The physics of modern racing games have come a hell of a long way since
Cruis'n USA"
I threw up in my mouth a little. Only because it makes me feel OLD. Cruis'n USA might be point L or M to me, not point A in this comparison (although we have come a long way since Cruis'n USA so the statement is correct). There are examples before it, but I think a good "Point A" would be Atari's Pole Position.
Frizal
> Freddy "Tavarish" Hernandez
12/11/2014 at 01:11 | 0 |
When I build one in Seattle I will invite you. This looks like a hell of a lot of fun. Actually I will probably build in Bellevue. (Thats where Microsoft actually lives)
teh_d3th_st4r
> Freddy "Tavarish" Hernandez
12/11/2014 at 01:33 | 0 |
Wish I had the room to install one in my house!
Husa
> It's a "Porch-uh"
12/11/2014 at 01:40 | 0 |
Not to mention that it probably suffers from huge latency, which is very unwanted in sims.
rzero21
> Freddy "Tavarish" Hernandez
12/11/2014 at 01:45 | 0 |
How do you know those are "GoPros"???
Fivepointohpwr
> pfftballer
12/11/2014 at 01:45 | 1 |
I always thought the lag was because it was playing over the WiFi connection.
david d
> EleventhFromHeaven
12/11/2014 at 02:00 | 0 |
These aren't even real world physics, though. They're RC cars. They're smaller and far more nimble than any real full size car.
david d
> pfftballer
12/11/2014 at 02:02 | 2 |
It's not using GoPros. You can see the camera mounting. The writer was just being lazy. You can usually find small spy cams pretty cheap, and as HugePanic said, they're just using off-the-shelf transmitters to send the signal.
Rassss
> Freddy "Tavarish" Hernandez
12/11/2014 at 02:36 | 0 |
This IS the Ferrari F1 team's simulator...
Rassss
> Rassss
12/11/2014 at 02:36 | 0 |
Also you can see an average engineer/test driver in the video...
Anton
> Freddy "Tavarish" Hernandez
12/11/2014 at 03:34 | 0 |
I wonder how bad is the lag
HG_Pennypacker
> Freddy "Tavarish" Hernandez
12/11/2014 at 03:40 | 0 |
I've been getting into sim racing as of late and find it mostly...well...meh. It's fine for learning lines on real life tracks, but that's about it. Forget about it as far as actual racing goes. Any sim race is populated with a bunch of teenagers who, because they needn't have any fear of bodily harm, are more than willing to run you, themselves, and half of the field into the wall in turn 1. They're often even rewarded for it. In iRacing, for instance, you can be disqualified for being run into too many times by these idiots. Can't tell you the number of times I've been spun out from behind.
You want a good, cheap racing sim that isn't really a sim? Karting. It's actually much cheaper than the hardcore sophisticated sims. Granted, you can't do it in the comfort of your home at midnight, but you'll learn a lot more about how to race for real.
Rustamino
> EleventhFromHeaven
12/11/2014 at 03:45 | 0 |
RC car physics are nothing compared to big-car physics, not even close. Many games have better physics simulations than the physics an RC car provides.
Redd, the RX-7 that could
> Freddy "Tavarish" Hernandez
12/11/2014 at 04:16 | 1 |
It doesn't appear that they're getting anywhere close to the grip levels of the R/C cars, so while this may not be a realistic car driving simulator, it is a very good R/C driving simulator. However, R/C cars are designed to be kind of simulated cars in the first place, so this is actually a simulator of a simulator, aka a terrible idea.
NoahTheFerrariGuy
> Freddy "Tavarish" Hernandez
12/11/2014 at 04:40 | 0 |
Ok now do it with full-size cars!
hardretro
> TheGodDamnPope
12/11/2014 at 05:53 | 3 |
You're right to be excited. Most nights before bed is 1-2 hours of Project Cars on the DK2. Pure joy.
timgray
> Freddy "Tavarish" Hernandez
12/11/2014 at 06:52 | 0 |
Nope. the best simulator you can get is a small car or kart on a track. Mostly because 99% of people out there would kill themselves before turn 3 in a 700hp purpose built real race car.
Bfil
> It's a "Porch-uh"
12/11/2014 at 06:57 | 0 |
I dont know.. They use scale models to simulate stress in Buildings, bridges, aircraft etc since de 1900.
Only mass are different but the same physics principle are applied.. maybe the tires gripe and the mechanics dynamics could vary (weight distribution, suspension set-up, etc.)
matw8
> EleventhFromHeaven
12/11/2014 at 07:17 | 0 |
Not necessarily, unless the car is a 1:1 model. Simulated physics would be more accurate modelling a full size car.
lopo
> Freddy "Tavarish" Hernandez
12/11/2014 at 07:33 | 0 |
For most realistic you need oculus rift and a chair that moves and make you feel the g force for turns, acceleration and breaking.
TheGodDamnPope
> hardretro
12/11/2014 at 07:40 | 1 |
I've heard great things about that game!
douche bagga
> Freddy "Tavarish" Hernandez
12/11/2014 at 08:08 | 0 |
Looks fun but not realistic. Dont see a CEL on
LiFox
> TheGodDamnPope
12/11/2014 at 08:45 | 1 |
Eh.. I owned the alpha builds of it before it hit steam and... honestly older versions felt more impressive. It's Simcadey. It looks realistic, but it still feels like NFS Shift =/
I'm more of an iRacing guy myself but Assetto Corsa is a close second. And once they fix a lot of issues and upgrade the graphics, I'd say rFactor 2 is better.
As things currently stand, rFactor 2 has 2 of the best features however
-Dynamic Weather
-Dynamic Road (Driving habits and weather affect rubber on ground, changing grip) It truely works in real time. I drove randomly around some part of track not connected to where I was supposed to be racing and rubber was built. Is really neat.
But iRacing is my favorite. The monetization model sucks when you're not used to it but the racing is usually pretty epic. Plus some recent changes on the tire model have improved what they broke. And they do have a DX11 + Dynamic Surface model in the works apparently. :) We'll all have to see what happens! Exciting times in Sim Racing.
Acidboogie
> briannutter1
12/11/2014 at 08:52 | 1 |
I use PVC pipe so I can rip hektik skidz.
jamisparker
> jcpwn3r
12/11/2014 at 09:03 | 0 |
Can the simulations run in real-time though? I'm thinking that if you actually model the physics of the engine and suspension the complete model of the car would require a supercomputer to run in real-time.
Daniel Fleck
> nmalinoski
12/11/2014 at 09:07 | 0 |
Actually it is, just not a computer simulator. They are using small physical cars to simulate large ones. They used to do this sort of thing all the time back before computers were small enough to fit in a building.
Abe Froman
> Freddy "Tavarish" Hernandez
12/11/2014 at 09:08 | 0 |
doesnt beat quad copter racing
MatthewHokie03
> Freddy "Tavarish" Hernandez
12/11/2014 at 09:22 | 0 |
I wonder if they purposely slow them down to realistic scale speeds? That would make it realistic. I know if my RC car was going full bore the scale speed would be about 400 mph through a track.
James
> Freddy "Tavarish" Hernandez
12/11/2014 at 09:43 | 2 |
You know what I'd LOVE to see this for? Rock crawling! All the video game versions are super lame, except for maybe that one on Steam whose name escapes me that Jalop featured. And actual rock crawling is expensive, don't ask me how I know.
RC Crawlers are kinda neat but still lame at the end of the day. This might make me interested.
davedave1111
> ajkl
12/11/2014 at 09:48 | 0 |
http://blogs.independent.co.uk/tag/headline/
Rickee Baja
> TheGodDamnPope
12/11/2014 at 09:51 | 0 |
Let me tell you buddy, Assetto Corsa + DK2 = an amazing experience.
450X_FTW
> Freddy "Tavarish" Hernandez
12/11/2014 at 10:06 | 0 |
Next stop, put monitors on the sides so you have peripheral vision
Ohdeargawk
> Freddy "Tavarish" Hernandez
12/11/2014 at 10:12 | 0 |
Okay... A couple things
1. WHY do they ahve this super elaborate setup, just to hook it up to a 15 inch monitor...
2. Maybe they should up the ante, instead of just breaking a real RC car if you crash.. lets strap your cat or dog to it, you know really make this thing real... don't crash or you might loose a loved one..
3. No, not ever. IF this is a company, someone should slap every investor involved.
tomgabriele
> Freddy "Tavarish" Hernandez
12/11/2014 at 10:15 | 0 |
It would be even more realistic if they scaled up the cars so that the driver could sit in it. Then it could be simplified because the cameras and secondary controls wouldn't be necessary.
...wait.
macshome
> Freddy "Tavarish" Hernandez
12/11/2014 at 10:26 | 0 |
Those don't look much like GoPro cameras to me. They seem to have aped the logo typography, but that's about it.
TotallyThatStupid
> Freddy "Tavarish" Hernandez
12/11/2014 at 10:33 | 0 |
I'd love to have a larger course, maybe a turn-by turn recreation of the Nurburgring?
Me too, but...
We did the math on recreating the Nürburgring in HO-scale slot cars (roughly 1/87). Turn by turn, with elevation changes. The latter wasn't really a problem. I think we figured out that, at scale, the elevation changes amounted to something like a 11 or 12 feet height difference.
But the square footage required was bonkers. We decided we needed something the size of the old Metrodome in Minneapolis to house it, assuming the structure comprised only the walls and inflatable ceiling with absolutely nothing inside.
Not to say it's undoable. It's just a lot of track routing and a shit-ton of wire taps.
DocV2a
> Freddy "Tavarish" Hernandez
12/11/2014 at 10:51 | 0 |
Was that an R8 or Gumpert Apollo?
If it was an R8 then OK, that's cool… But a Gumpert? …I mean just say the name out loud... Gumpert!
I know it's an R8, I just wanted to say Gumpert...
jcpwn3r
> jamisparker
12/11/2014 at 11:56 | 0 |
it depends, and it doesn't necessarily matter because when you run a simulation you're testing a particular behavior so it doesnt need to be "real time".
But many companies also have or lease supercomputers to do more intense simulations.
grindbeard
> Freddy "Tavarish" Hernandez
12/11/2014 at 12:13 | 0 |
Cool, but with the amout of space/equipment/etc. needed for this, maybe just hop in a go kart?
Autojunkie
> Freddy "Tavarish" Hernandez
12/11/2014 at 12:21 | 0 |
A first person POV camera position would make this even better. Why not put the camera inside of the car looking out of the windshield?
GhostZ
> Freddy "Tavarish" Hernandez
12/11/2014 at 13:20 | 0 |
Weight and suspension dynamics are probably a lot less realistic than a real car though. It's because traction doesn't exactly scale linearly with weight. Nevermind the differences in air pressure, tire compounds, etc. Then there's the whole polar moment problem of having a physically smaller package.
So it's super-realistic as a RC car simulator because it's, well, an RC car. Not a simulator. But it's not realistic as a road car simulator.
No wait, I know what this is. This is an analog simulation of digital simulators .
stone
> Freddy "Tavarish" Hernandez
12/11/2014 at 14:01 | 0 |
Meh. I'd rather go indoor karting.
Rand0nS
> Freddy "Tavarish" Hernandez
12/11/2014 at 21:22 | 0 |
Pretty sure they are not using Go Pros. They suck for FPV. Too much lag.
Rand0nS
> James
12/11/2014 at 21:25 | 0 |
You'd like this.
johnjbrennan
> tromoly
12/11/2014 at 21:36 | 0 |
aerodynamics is really the only thing that could not be represented well. dampening, spring rate are pretty linear. mass and power could be scaled down easily as well. would it be perfect? no, but it would be a lot of fun.
CRX Derek
> TotallyThatStupid
12/12/2014 at 00:52 | 0 |
Just did the math. At 1/100th scale you would only need an area that was 31'x31' and the height difference would only be approximately 9.8'.
pfftballer
> Fivepointohpwr
12/12/2014 at 07:16 | 0 |
Are they doing it differently?